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   <div id="projectname">BoardGame 3000
   &#160;<span id="projectnumber">1.0</span>
   </div>
   <div id="projectbrief">A simple board game structure</div>
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&#160;

<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
<li>addPiece()
: <a class="el" href="class_player.html#a6ca643fe6beb15e0c66f3240ffd62ef9">Player</a>
</li>
</ul>


<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
<li>Board()
: <a class="el" href="class_board.html#a9ee491d4fea680cf69b033374a9fdfcb">Board</a>
</li>
</ul>


<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
<li>debug()
: <a class="el" href="class_breakthrough.html#a36fdea5f2e9490f93d1d8f67fd6493b1">Breakthrough</a>
, <a class="el" href="class_i_game.html#a708979bb871a85d348691ee4a0136ccf">IGame</a>
, <a class="el" href="class_mini_break.html#a2a25ca0244191d9db053f4d77503a881">MiniBreak</a>
</li>
<li>delPiece()
: <a class="el" href="class_player.html#a998f9fa1bcf04524a25d1b1832260569">Player</a>
</li>
<li>display()
: <a class="el" href="class_mini_break.html#af30cb36726fedb3fd340eff5760396b4">MiniBreak</a>
, <a class="el" href="class_i_game.html#af84c5ff1b9d776381994b349601b1c24">IGame</a>
, <a class="el" href="class_breakthrough.html#a2a0783ffc4614d62410bb5dedebf4e67">Breakthrough</a>
</li>
</ul>


<h3><a class="anchor" id="index_e"></a>- e -</h3><ul>
<li>evaluate()
: <a class="el" href="class_breakthrough.html#ab7d3e6b405978f38772dc44b39c5ab54">Breakthrough</a>
, <a class="el" href="class_mini_break.html#a6a6756085f55039602a794bbc3631616">MiniBreak</a>
, <a class="el" href="class_i_game.html#a0931c237dcb52b18d117abcb47363d5f">IGame</a>
</li>
</ul>


<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>GameRules()
: <a class="el" href="class_game_rules.html#a63e41162d1d61165f32f6f98e2367724">GameRules</a>
</li>
<li>GameState()
: <a class="el" href="class_game_state.html#a4fa0a2bf50315c4a35a3890a0adcee5c">GameState</a>
</li>
<li>getBestMove()
: <a class="el" href="class_minimax.html#a705dec607f434c48c5c2bfa154b2dabb">Minimax</a>
</li>
<li>getCurrentPlayer()
: <a class="el" href="class_game_state.html#a378f64d867f5908c1e6b54da06f8319c">GameState</a>
</li>
<li>getEvaluation()
: <a class="el" href="class_game_state.html#af8164df269dc4912c1bfbdb267e74abd">GameState</a>
</li>
<li>getGrid()
: <a class="el" href="class_board.html#a8afe8e297e67e9a9d5b17795a71bd467">Board</a>
</li>
<li>getHeight()
: <a class="el" href="class_board.html#a14466e56568d523e5f4d0d695ccbcce1">Board</a>
</li>
<li>getLegalMoves()
: <a class="el" href="class_breakthrough_game_state.html#a5f619c254d555cf93ca0dce681e3a34e">BreakthroughGameState</a>
, <a class="el" href="class_game_state.html#a479924ca9f0d1cedb410031a7c37497c">GameState</a>
</li>
<li>getMaxMoves()
: <a class="el" href="class_game_rules.html#a6acb93eea6ab037bb44d96db5492b243">GameRules</a>
</li>
<li>getName()
: <a class="el" href="class_breakthrough.html#a4283f2aa47bf02eb74f903a22409ec7e">Breakthrough</a>
, <a class="el" href="class_i_game.html#a43bfc6eee8384673e768016b7082c264">IGame</a>
, <a class="el" href="class_mini_break.html#a5390cdf368f5c9e73cd2cc19b68b1f6f">MiniBreak</a>
</li>
<li>getNumber()
: <a class="el" href="class_player.html#a365f937ae0f3945ba03642a263bdee21">Player</a>
</li>
<li>getNumMoves()
: <a class="el" href="class_game_state.html#a32fe3fad0d7a15ca057618300a14cfa4">GameState</a>
</li>
<li>getNumPieces()
: <a class="el" href="class_player.html#ade6633d8038bb35e989dfebe43d7aec8">Player</a>
</li>
<li>getPieces()
: <a class="el" href="class_player.html#a7bc692cecd1d096741b71fe10a569824">Player</a>
</li>
<li>getPosX()
: <a class="el" href="class_piece.html#a363acf6ce583b3bdece837c4283d5bc8">Piece</a>
</li>
<li>getSymbol()
: <a class="el" href="class_piece.html#abced8ed2c10f60fe904ed839296cc102">Piece</a>
</li>
<li>getTerminal()
: <a class="el" href="class_game_rules.html#a1cafa00ee15beb89abc74ae2e5b5845b">GameRules</a>
</li>
<li>getWidth()
: <a class="el" href="class_board.html#a67905f3b441a8605aeb50d8978415aa0">Board</a>
</li>
<li>go()
: <a class="el" href="class_i_game.html#ac201277e2d76453b5eb33938eb5ed6a3">IGame</a>
, <a class="el" href="class_breakthrough.html#a1cea05f6e5c3f2ad82f635a57510ec72">Breakthrough</a>
, <a class="el" href="class_mini_break.html#aa731242edd9d83e884a605b487af2438">MiniBreak</a>
</li>
</ul>


<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>IGame()
: <a class="el" href="class_i_game.html#a20d6d1cc5e972feba895d2dedd2cb40e">IGame</a>
</li>
<li>initialize()
: <a class="el" href="class_board.html#a7eeeaf9eb3642a37669d86a70eb2e062">Board</a>
</li>
<li>initPlayers()
: <a class="el" href="class_mini_break_rules.html#a66aee8a169e958096d190984e1a24bdd">MiniBreakRules</a>
, <a class="el" href="class_game_rules.html#a316fd21065483c52c7dd782c148482b2">GameRules</a>
, <a class="el" href="class_breakthrough_rules.html#a856012e620dc9728708fae7eec85a83a">BreakthroughRules</a>
</li>
<li>isLegal()
: <a class="el" href="class_game_rules.html#a8356caf97bb22587a65a11eac77e7c16">GameRules</a>
</li>
</ul>


<h3><a class="anchor" id="index_l"></a>- l -</h3><ul>
<li>legal()
: <a class="el" href="class_breakthrough.html#abeaf7f803fc2236542cbd49557571311">Breakthrough</a>
, <a class="el" href="class_i_game.html#a7dde4d727104e457208fc0f492cb5958">IGame</a>
, <a class="el" href="class_mini_break.html#acce22a4f8cad9186ee4d6ec69e38844e">MiniBreak</a>
</li>
<li>level()
: <a class="el" href="class_breakthrough.html#a35bfa3f16f20446aaadaa48ccfe80e15">Breakthrough</a>
, <a class="el" href="class_i_game.html#a17cd14cb2249a9178419e7a704053756">IGame</a>
</li>
</ul>


<h3><a class="anchor" id="index_m"></a>- m -</h3><ul>
<li>make()
: <a class="el" href="class_breakthrough.html#a035be96fd79bcc73420ecfdc6343ac49">Breakthrough</a>
, <a class="el" href="class_i_game.html#a90e8f12cc54b0f8907c29078a82efc58">IGame</a>
, <a class="el" href="class_mini_break.html#a77b40960799b41ade7d6083743b2de7d">MiniBreak</a>
</li>
<li>Minimax()
: <a class="el" href="class_minimax.html#ab086806139d34d31e5d0c94a93520467">Minimax</a>
</li>
<li>miniMax()
: <a class="el" href="class_minimax.html#a57d726581f430ab1097b33776de63dec">Minimax</a>
</li>
<li>movePiece()
: <a class="el" href="class_mini_break_game_state.html#ad25fcdfaef91c410465459905dc4748e">MiniBreakGameState</a>
, <a class="el" href="class_game_state.html#a489b12b8118076f860c780558c8b1677">GameState</a>
, <a class="el" href="class_breakthrough_game_state.html#ac2123455056b223327b4542081f898d9">BreakthroughGameState</a>
</li>
</ul>


<h3><a class="anchor" id="index_o"></a>- o -</h3><ul>
<li>operator=()
: <a class="el" href="class_board.html#adc7f9030daa4133a03ddaf4ca2b70404">Board</a>
</li>
<li>output()
: <a class="el" href="class_board.html#a105a0417b5b592ed28a292bc428fe2a4">Board</a>
</li>
</ul>


<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
<li>Piece()
: <a class="el" href="class_piece.html#a625f521d371750bcc9c517b151985684">Piece</a>
</li>
<li>Player()
: <a class="el" href="class_player.html#affe0cc3cb714f6deb4e62f0c0d3f1fd8">Player</a>
</li>
<li>printPieces()
: <a class="el" href="class_game_state.html#aa09b5a00d8c7beb6538db8e1f50c88e9">GameState</a>
</li>
</ul>


<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
<li>retract()
: <a class="el" href="class_breakthrough.html#ad918f742d4785cae62ca9da74b806eca">Breakthrough</a>
, <a class="el" href="class_mini_break.html#ab5b3f268cbed4737042e3a7cc9d7535d">MiniBreak</a>
, <a class="el" href="class_i_game.html#a60314a983073a4014639b403229b6c83">IGame</a>
, <a class="el" href="class_game_state.html#aca1c9a6ff69dc682d8c630ca3d3172fd">GameState</a>
</li>
</ul>


<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>setNumber()
: <a class="el" href="class_player.html#a5fcfbd634f37b896046bd576ba095046">Player</a>
</li>
<li>setPieces()
: <a class="el" href="class_player.html#a8fc6b6c55f227b1a3f8e2633840ccbb7">Player</a>
</li>
<li>setPosX()
: <a class="el" href="class_piece.html#a772ef545da71e53b82f2d8884cbc4456">Piece</a>
</li>
<li>setPosY()
: <a class="el" href="class_piece.html#ab2ea1793b603d767ca2d6cdb71e02ccb">Piece</a>
</li>
<li>start()
: <a class="el" href="class_mini_break.html#acc5bca00d7ce22a5cbb02c128c5e1748">MiniBreak</a>
, <a class="el" href="class_breakthrough.html#ab1c9a30f5a88645c28e209a4a4e8867f">Breakthrough</a>
, <a class="el" href="class_i_game.html#abdc3543ee754cecb7eb156f05ce5869d">IGame</a>
</li>
<li>startState()
: <a class="el" href="class_mini_break_game_state.html#a00f7e33986a4022d2298ae1c1099e4ff">MiniBreakGameState</a>
, <a class="el" href="class_breakthrough_game_state.html#a48b42c69bcefeecd2604c41fbda11a95">BreakthroughGameState</a>
, <a class="el" href="class_game_state.html#ab007218d35a0bf9937d3f2c87746ce20">GameState</a>
</li>
</ul>


<h3><a class="anchor" id="index_0x7e"></a>- ~ -</h3><ul>
<li>~Board()
: <a class="el" href="class_board.html#af73f45730119a1fd8f6670f53f959e68">Board</a>
</li>
<li>~GameRules()
: <a class="el" href="class_game_rules.html#af485cc5396524725a373858b79d99ca9">GameRules</a>
</li>
<li>~GameState()
: <a class="el" href="class_game_state.html#ae623df5042cd0c17daa3394fdcb397b3">GameState</a>
</li>
<li>~IGame()
: <a class="el" href="class_i_game.html#ab09af95521c3a0ce1a5a806d65370443">IGame</a>
</li>
<li>~Piece()
: <a class="el" href="class_piece.html#a5d7a4f6bade94cb33b6f634de8aa7918">Piece</a>
</li>
<li>~Player()
: <a class="el" href="class_player.html#a749d2c00e1fe0f5c2746f7505a58c062">Player</a>
</li>
</ul>
</div><!-- contents -->


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